Friday, July 8, 2016

Quick Table Top Using Spray Paint

Hey folks, haven't done this in quite some time but I'm hoping to get back into the swing of things. I recently got a new phone and when I started taking all of my pictures off of it I found ones I intended to make a blog post with!

I used Masonite( or MDF or whatever you call it) to make a 3ft x 3ft table top for Guild Ball. I like having the hard boundaries of the table edges rather than delineating them with counters or other easily movable markers. So, the first thing I did was cut down some scrap MDF into a 3' x 3' square.


Next I decided I wanted some texture beyond what the spray paint would provide so I used some 3M spray adhesive I had laying around and created irregular patterns of texture. In hindsight, it didn't do too much. This is the can I used.



After that I sprayed the whole board with a matte black spray.




Following that a Dark Brown.You can see the texture the adhesive created in the picture above. The thing I like about it is I don't have to worry about it coming off like I would sand.



Using this selection of paints, I went all street art freestyle on the board and ended up with this.




I am pleased with the final outcome and it was very cheap to make. I'm considering making something to set the boundaries for Warmahordes games that use the Rumble Format. Still thinking about that one.

Until next time!

Monday, February 15, 2016

Gooooaaaal!: Boar WIP

My Boar model is just about finished! Just needs a couple more finishing touches and it's ready to go.


Tuesday, October 27, 2015

Goooooooaaaaaaal!: Butchers

Hey, hey, hey. I actually got into a rhythm of doing things around the house, caring for the baby and finding free time to hobby. Currently, I'm trying to get all of the models I intend to bring to CaptainCon 2016 painted and ready to play. I will admit that I was feeling a bit intimidated picking the brush up after such a long hiatus; but I did it and I'm back in the swing.

I decided to get my Guild Ball team first. I got the all assembled and put them on some Corpse Field bases from Secret Weapon Miniatures.


I used sticky tack to temporarily affix my models to paint stirrers from Home Depot to prime without spraying my hands or touching anything. There are a million ways to do the same thing but this worked for me.


I decided to go with a paint scheme that is remiscent of my gators. I love orange and can't stop using it. I'm trying to use contradictory colors to shade; so, on the orange I'm using blue as a shader. We'll see how it turns out. Here is my Boar still a WIP.

More to come!

Monday, October 12, 2015

Monday, July 13, 2015

Burn the Earth for Minimum Wage

Hey, hey. Life still takes me away from my beloved hobbies however I have been finding some cool videos and been able to read articles from time to time. I'm still waiting on No Quarter 61 which I'm hoping will be loaded with Hordes stuff. At any rate, with the Dawn of the Age of Sigmar and the apparent death of Fantasy, Warhammer players have either rejoiced loudly or lost their shit. Happily enough for myself, I was never super invested in WHFB and could care less either way.

I read through the rules for AoS and it seems like it could be cool to play; I think this is mainly because a lot of the ideas were "borrowed" from other games I like. I could see how it could be good for Warhammer, but mostly I personally feel it isn't the answer GW or WHFB players were looking for. This next video includes a good amount of naughty language and is definitely NOT SAFE FOR WORK.


Now, as much as I agree with many of the points made in the initial rant, I feel that burning your army is a completely stupid thing to do. Despite the fact that it was FUCKING AMAZING to watch and something I was always curious to see, selling your models on ebay or even using Barter Town would be the intelligent choice. 

Thats all I got.

Wednesday, July 8, 2015

88 Miles per Hour...

I'm back from a long hiatus, maybe. Since my last post I had been tending to my house making the final preparations before my kid was born. That led up to my son actually being born which has now led to the cycle of sleep(ish/baby care)-work-baby care-sleep(isn/baby care). Until he gets a little older and sleeps more consistently, it looks like hobbling is going to be a challenge. I haven't given up hope however; I have a Vlog entry planned and I will see if I can get it in soon. Until then, check out this sweet vid I just watched.


Monday, June 1, 2015

These Thumbs Were Made for Gaming: Darkest Dungeon


After hearing about the game on some podcasts and having my friend, Larry suggest it to me, I finally downloaded Darkest Dungeon. I really don't feel like the game was hyped enough; to be honest, had I known about it when it was on Kickstarter I would have definitely backed it. I'm actually playing this thing full time now and haven't looked at Diablo 3 since I installed it. The art is dark and gritty but vibrant and crisp at the same time which makes for some amazing graphic displays. I was always a sucker for a simple yet catchy art style such as the one used in Castle Crashers. The sound effects, especially the narrator, are great as well. I can't leave it like that; the narrator is fucking awesome. You will hear him throughout your journeys into the dungeon and I don't think a better voice could have been chosen to match the game. You'll see what I mean. ;)


Darkest Dungeon is simple and complex at the same time; the combat system is fairly simple but the management aspects make the game complex. Prior to beginning a quest (going into the dungeon), you choose a team of up to 4 characters from a roster you build and provision them for their journey. Things that are important to grab are food and torches. Unlike many games that feature torches as items, Darkest Dungeon has made the torch as an item super important and you always want them on hand. When you're in a dungeon and you see that torch supply start to run low you will instantly start to shit yourself about it. It is a welcome mechanic.

Light plays a big part in this game. On the top of the screen is a torch meter that keeps track of how bright your light is burning. As the lights get dimmer, your characters will actually become "afraid" and stress out. Some creatures become stronger in the dark as well. Respect the torch!

Combat is simple but effective. Each member has a choice of 4 different abilities in combat and the whole combat system can be manipulated via mouse-clicks or keystrokes. This choice of abilities can be customized when not in a dungeon so you can tailor a character to how you want them to play. I suggest having at least 1-2 members per team who have access to an ability that damages multiple targets. Keeping combat short and sweet is key because healing outside of combat is close to a non-entity unless you are camping.

While in the dungeon, the characters will be subject to becoming stressed from their environment which can lead to having a slight mental breakdown to a full-blown heart attack (yes, your character actually has a heart attack and dies). Stressed characters will develop a temporary stress related ailment when they reach their break point. You will see them become anything from Abusive to Fearful to just downright Irrational. These ailments can be removed through the various stress relieving activities available at the Estate. If a character dies, they are gone forever. Death can be a terrible blow to your character pool, however recovering a character from near heart attack levels of stress can be not only expensive but time consuming.


The game features elements of team management in the form of your Estate. Much like Rogue Legacy's "Tower of Upgrades," Darkest Dungeon features the Estate which has a few buildings that do things like upgrade armor and weapons, reduce the stress level of your characters or allow you to recruit new characters. When a character goes for some stress relief they will be at the very least out of commission for one mission. That being said, relying on a single "A Team" is not a great idea but not putting money into upgrading characters is also bad because progression will be very hard otherwise. Another interesting aspect of this game.


All and all, I am enjoying the shit out of this title and highly suggest it. I can keep typing or you can just get on Steam and download it. I suggest the latter. It's worth the money, just get it.