Tuesday, December 2, 2014

Please Don't Feed the Animals: Trollblood Theme Lists

Hi, all. Yet another long hiatus; lots of life things going on which have been keeping me away from blogging and hobbying in general. So, I got a new phone and War Room was the first app I installed. This led to some list making because I had that oh-so-delicious blank slate under my Armies tab. I wrote up Runes of War so it was there and my variation of Calandra's Tier 3 Evolutionary Elementalism, which is a blast to play by the way. Bah, I might as well discuss my version while I'm mentioning it. My list makeup is:

50 points
Calandra Truthsayer, Oracle of the Glimmerwood - WB: +5
-    Pyre Troll - PC: 4
-    Slag Troll - PC: 5
-    Slag Troll - PC: 5
-    Storm Troll - PC: 4
-    Storm Troll - PC: 4
-    Winter Troll - PC: 4

Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 4
-    Stone Scribe Elder - Elder 1
Trollkin Runeshapers - Leader & 2 Grunts: 4
Trollkin Runeshapers - Leader & 2 Grunts: 4
Trollkin Warders - Leader & 4 Grunts: 8
Trollkin Warders - Leader & 4 Grunts: 8

Beasts: I was compelled to have at least 1 of every elemental troll in this battlegroup but they all have purpose. Believe it or not I find the Pyre to be the least effective in most cases; however having the continuos fire and fire immunity is nice. The winter troll is actually nice to take out stealth models or models dug in behind walls. I actually targeted my own warder in order to kill Gorman last game I played. Sprays are always good even if you have the crazy anti-infantry of Stormtrolls in your list.

Units: this one is fairly obvious; two units of warders is fucking good, no matter how you shake it. I also took two units of Runeshapers as well because they are more accurate then the trolls despite having the same range and using them as a means to knockdown a unit to tie them up is worth 4 points in my opinion. They also have pathfinder which is great for this list. I skipped out on Whelps because Calandra's soothing song covers my fury management and Janissa was left out because she would be used in Runes of War(character restrictions).

If you haven't played a variation of this list, I highly suggest trying it out because it is a good deal of fun. I played around with the notion of putting a Mountain King in but I can't see an angle to make him not be a liability. Next list is a Jarl Tier 4 Highwaymen list that I have not played but would love to try(hint, hint to my friends). The list is as such:

50 points
Jarl Skuld, Devil of the Thornwood - WB: +6
-    Troll Impaler - PC: 5
-    Troll Impaler - PC: 5
-    Pyre Troll - PC: 5
-    Swamp Troll - PC: 4

Stone Scribe Chronicler - PC: 2

Kriel Warriors - Leader & 9 Grunts: 6
-    3 1 Thrower's: 3
-    Kriel Warrior Standard & Piper - Standard & Piper 2
Scattergunners - Leader & 9 Grunts: 8
-    Scattergunner Officer & Standard
- Officer & Standard 0
Scattergunners - Leader & 9 Grunts: 8
-    Scattergunner Officer & Standard
- Officer & Standard 2
Sons of Bragg - Wrathar, Tor & Rhudd: 6

Beasts: my thought process on this one was that having two Impalers handing out Snipe was better than one. Having Reach beasts to combine with Charge of the Trolls from the Chronicler seemed legit as well. The Pyre is there mostly for the damage buff which would be put on the SoBs. The Swamp Troll is one of my favorite lights, especially when coupled with Snipe. Consuming a solo or dragging a warcaster/warlock in so the rest of your force gets free reign to beat on him is great.

Units: I took what I had to take but I feel Kriel Warriors are sweet with Jarl in theme or not. With quicken and them praying swiftfoot, on top of the tier bonus, your kriels can be 28"/31" from your board edge turn 1. Luckily for you, all those models that decide to engage them will get sprayed down next turn with scatterguns that ignore friendly models. The SoBs are in there for the weaponmaster trait mostly, they are a good unit but need a good screen to survive.

Solos: the only solo is the chronicler. This model is all round awesome. That first round when you are going to run those Kriels 31" up the board, make sure you use Heroes' Tragedy on them first. Up against a shooty list? Then have Jarl cast Weald Secrets on the Kriels and the chronicler tells the Tale of Mists; DEF 16 Kriel Warriors. Both work great and with Jarl's feat you can get your concealment and counter-KD too.

This list is in your face fast. It lacks a bit in the ARM cracking department but it seems like a decent list all together. Well, that's all for now. See you real soon!

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